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CLIENT
ONLY FUNCTIONS
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Updated
04/05/99
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Type: Each item
has an associated integer called a Type. The Item associated with
the ItemData block first encountered when loading will receive the
integer 0. The next will receive integer 1 and so on. Look in Item.cs
for examples of ItemData blocks like flag, ScoutVehicle, and Weapon.
USED IN: Client.cs
RETURN: True if succeed. False if failed. |
Used to allow
the Player to utilized the Item. Example if you want to use a chaingun
then you would call useItem(13);. |
Item: The data
block name of the item. Example: Chaingun
USED IN: Client.cs
RETURN: Type. All items are associated with a integer called a Type.
The Item associated with the ItemData block first encountere when
loading will receive the integer 0. The next will receive integer
1 and so on. Look in Item.cs for examples of ItemData blocks like
flag, ScoutVehicle, and Weapon. If failed then False. |
All Items are
associated with an integer. In some cases you will need to use
that integer to reference the Item not the Items data block name.
To find the Type(integer) associated with the Item use this function. |
Item: The desired
item to count. Example: chaingun.
USED IN: Currently not used in any script files.
RETURN: Number. The total number of that item the player has. If failed
then 0. |
Count the number
of Items the player currently has in his personal inventory. |
getMountedItem(MountPoint) |
MountPoint:
There are three mount points. Mount point 0 is the $WeaponSlot, 1
is the $BackpackSlot, and 2 is the $FlagSlot.
USED IN: Currently not used in any script files.
RETURN: Item. The item at that mount point. Example: chaingun. If
-1 is returned then there is nothing mounted at that MountPoint. If
failed then -1. |
Used to find
what items are mounted at the desired MountPoint. |
USED IN: Client.cs
RETURN: Player Id.
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Is used to find
the player Id from the client Id. |
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