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COMMAND
FUNCTIONS
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Updated
04/05/99
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addCMCommand(Object,
MenuStr, Command,<Arg>) |
Object: The menu
object.
MenuStr: Text to be added to the menu. The first letter of this text
string determines what key to press to activate this command.
Command: Function to call for example "say".
<Arg>: Any agruments that need to be passed the the Command.
USED IN: Chatmenu.cs, Menu.cs
RETURN: 0. |
Used to add commands
to the menu Object. |
IssueCommand(Commander,
Player, Icon, Msg, MapX, MapY) |
Commander: The
Client Id of the commander.
Player: The Client Id of the player receiving the command.
Icon: Waypoint Icon to be displayed on the map.
0: No waypoint Icon will be displayed.
1: Attack Icon will be displayed.
2: (Defend, Repair, Deploy) Icon
will be displayed.
Msg: Message to be displayed.
MapX: The X value of the Waypoint location. In Map coordinates where
the center of map is at location (0,0).
MapY: The Y value of the Waypoint location. In Map coordinates
where the center of map is at location (0,0).
USED IN: Comchat.cs, Objectives.cs
RETURN: 0. |
Used to issue
a command to player which gives them a waypoint at the location (MapX,MapY)
on the map. IssueCommand will convert
the Map coordinates to World coordinates. |
IssueCommandI(Commander,
Player, Icon, Msg, WorldX, WorldY) |
Commander: The
Client Id of the commander.
Player: The Client Id of the player receiving the command.
Icon: Waypoint Icon to be displayed on the map.
0: No waypoint Icon will be displayed.
1: Attack Icon will be displayed.
2: (Defend, Repair, Deploy) Icon
will be displayed.
Msg: Message to be displayed.
WorldX: The X value of the Waypoint location. In World coordinates
where the X value is in the range 0-1023.
WorldY: The Y value of the Waypoint location. In World coordinates
where the Y value is in the range 0-1023.
USED IN: Comchat.cs
RETURN: 0. |
Used to issue
a command to player which gives them a waypoint at the location (WorldX,WorldY)
on the map. |
IssueTargCommand(Commander,
Player, Icon, Msg, Target) |
Commander: The
Client Id of the commander.
Player: The Client Id of the player reciveing the command.
Icon: Waypoint Icon to be displayed on the map.
Msg: Message to be displayed.
Target: Is the object to perform the specified action on.
USED IN: Comchat.cs
RETURN: 0. |
Used to give
a Player a command to do an action on the Target. It will use the
Targets coordinates to set the Players waypoint. |
SetCommandStatus(Client,
Status, Message) |
Client: The
Client Id. Example: 2049.
Status: Current status of the command.
0: Set to 0 if failed, declined,
or completed.
1: Set to 1 if acknowledged.
Message: Command Message.
USED IN: Comchat.cs, Objectives.cs
RETURN: True if status changed or False if no change or failed. |
Used to set the
status for the given command. If no status was changed then it will
return False. |
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