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Item
Functions
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Updated
04/09/99
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Item::getItemData(ItemObj) |
ItemObj: The
object Id of the Item. Example: 8361.
USED IN: Item.cs, Objectives.cs
RETURN: Items data block name. |
Used to get the
ItemObj data block name. Example: If you pickup a spinning repairpack
that repairpack is an object. That object is an Item object.
So to get the Items data block name you call this function. |
Item::setVelocity(ItemObj,
Vec) |
ItemObj: The
object Id of the Item. Example: 8361.
Vec: The velocity vector. Example: "0 45 44".
USED IN: Objectives.cs
RETURN: True if succeed or False if failed. |
Used to set the
velocity of an ItemObj. |
Item::getVelocity(ItemObj) |
ItemObj: The
object Id of the Item. Example: 8361.
USED IN: Currently not used in any script files.
RETURN: Velocity Vector. Example: "33 2 8". If failed then "0 0 0".
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Used to get the
velocity of an ItemObj. |
ItemObj: The
object Id of the Item. Example: 8361.
USED IN: Item.cs
RETURN: Number. The number of Items associated with the ItemObj. |
Used to get the
number of Items associated with that ItemObj. Example: Player picks
up a box of chaingun ammo, then the function would return 25(which
is the number of bullets in the box). |
Item::isRotating(ItemObj) |
ItemObj: The object Id of the Item. Example: 8361.
USED IN: Item.cs
RETURN: True if rotating and False if not rotating or failed. |
Used to see if
the ItemObj is Rotating or is set to rotate. |
Item::hide(ItemObj,
Bool) |
ItemObj: The object Id of the Item. Example: 8361.
Bool: If True then hide ItemObj if False then unhide ItemObj.
USED IN: Item.cs, Objectives.cs
RETURN: True if succeed or False if failed. |
Used to make
on ItemObj hidden if True is passed in or visible if False is passed
in. |
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