CATEGORY NAME: VEHICLE FUNCTIONS Vehicle::canMount(VObject, Player or Client); ARG: VObject: The vehicle object Id. Player: The object Id. Example: 8361. Client: The Client Id. Example: 2049. EXPLAIN: Used to see if there is room for the Player or Client to mount the VObject. USED IN: Vehicle.cs RETURN: True if Player or Client can mount the vehicle. False if can't mount or failed. Vehicle::canRide(VObject, Player or Client); ARG: VObject: The vehicle object Id. Player: The object Id. Example: 8361. Client: The Client Id. Example: 2049. EXPLAIN: Used to see if there is room for the Player or Client to ride. USED IN: Currently not used in any script files. RETURN: True if Player or Client can ride the vehicle. False if can't vehicle full or failed. Vehicle::nextPassengerPoint(Vobject); ARG: VObject: The vehicle object Id. EXPLAIN: Used to get the next available mount point on the vehicle. USED IN: Not currently used in any script files. RETURN: Number. The next available mount point. If failed then -1. Vehicle::incPassengers(Vobject); ARG: VObject: The vehicle object Id. EXPLAIN: Used to increment the passenger counter for the VObject. USED IN: Not currently used in any script files. RETURN: True if succeed or False or -1 if failed. Vehicle::decPassengers(VObject); ARG: VObject: The vehicle object Id. EXPLAIN: Used to decrement the passenger counter for the VObject. USED IN: Not currently used in any script files. RETURN: True if succeed or False or -1 if failed. Vehicle::getMountPoint(Vobj, Mpoint); ARG: Vobj: The object Id of the vehicle. Mpoint: The mount point. EXPLAIN: Used to get the position of the desired Mpoint. There are two Mpoints on a Scout, four on a LPC, and six on an HPC. Mpoint zero is the driver mount position. Mpoint one is the drivers exit point. Mpoints two through six are the passenger Mpoints. USED IN: Vehicle.cs RETURN: Position. The X, Y, and Z position of the Mpoint. Example: "X Y Z".